![]() Bowser can change the story itself, and ripped the pages of the plot, where Mario has his final battle with him. With the Power Stars he can generate heat), Expert Combatant ( Became a sensei after his skills impressed Jinx, an experience dojo sensei), Self Sustenance (Type 1), Accelerated Development (Shown to increase in strength throughout the series), Adaptation ( Can adapt to many Prankster Comets that change the physics and mechanics of galaxies), Surface Scaling ( Can run up walls), Weapon Mastery (Can skillfully wield hammers, swords, blasters, etc.), Attack Reflection (His hammer and spin jump reflects attacks), Acasuality (Type 1, 3, 4 and 5 Can interact with and have his past self erased and it doesn’t affect him. Superhuman Physical Characteristics, Athletic Human Physical Characteristics and Peak Human Physical Characteristics (In some media's Mario is in he has only this as his raw power), Acrobatics (Has displayed several instances of acrobats throughout his series), Fire Manipulation ( Learned the Firebrand technique from the Fire Palace, can shoot fireballs and columns of flames. Name: Mario Mario, Jumpman, The Great GonzalesĪge: 60 chronologically ( Was born before E.Gadd moved to boo woods), 26 physically ( shown here) Tier: Varies, up to Low 1-C | Low 1-C | Low 1-C Mario's main traits are his red hat, thick mustache, Italian accent, cheerful personality, heavy use of power-ups, and high jumping ability. In most games, he is the hero that goes on an adventure to save Princess Peach from his arch-nemesis, Bowser, but he has been shown doing many other activities besides adventuring, such as racing and sporting with his younger twin brother and others. According to Nintendo's philosophy, this allows Mario to fit in many different genres and roles. Games have usually portrayed Mario as a silent character without a distinct personality (Fortune Street is a notable exception). Since Super Mario Bros., his trademark abilities have been his jumping and stomping powers, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items, such as the Super Mushroom, the Fire Flower, and the Super Star. Mario made his first appearance as the protagonist of the arcade game Donkey Kong, released in 1981 (in which he took the alias "Jumpman"). He was created by Japanese video game designer Shigeru Miyamoto and serves as the main mascot of Nintendo. Mario is the main character and protagonist of the long-running and highly successful Mario franchise. Wendy O.Four heroes unite, their hope burns forth light shatter the walls of blight. Troopa | Black Ninjakoopa | Green Ninjakoopa | Yellow Ninjakoopa | Red Ninjakoopa | Tutankoopa | Larry Koopa | Iggy Koopa | Morton Koopa Jr. Species: Mega Koopa | Soopa Striker | Koopa Striker | Toopa Striker | Dark StrikerĬharacters: Bowser | Bowser Jr. Species: Spiny | Sky-Blue Spiny | Big Spiny ![]() ![]() Species: Dark Bones | Dry Bones | Dull Bones | Red Bones | Dark Dull Bones Species: Blue Magikoopa | Red Magikoopa | Yellow Magikoopa | White Magikoopa | Green Magikoopa | Gray Magikoopa | Dark Magikoopa Groups: KP Koopas | Shellshockers | Koopa Paratroopa Stack Koopa | King K | Kolorado | Koopa Koot | Kooper | Koopie Koo | Koopley | Koops | Mayor Kroop | Parakarry | The Koopinator Species: Koopa Troopa | KP Koopa | Paratroopa | KP Paratroopa | Shady Koopa | Shady Paratroopa | Dark Koopa | Dark Paratroopa | Koopatrol | Dark Koopatrol | Mega Koopa | Mural KoopaĬharacters: Kent C. This Koopatrol resembles a shadow similar to all the other dark enemies in the Pit of 100 Trials. In Super Paper Mario, the Dark Koopatrol is found in the Flopside Pit of 100 Trials with an altered appearance. If you have the Spike Shield Badge and Defense Plus Badge they should be easy to defeat. A Spike Badge or a POW Block would be able to flip them over like regular Koopatrols. He tends to talk about paths to power and how Mario compares to him. In Paper Mario: The Thousand-Year Door, a Dark Koopatrol is a high ranking opponent in the Glitz Pit and can be spoken to in the major league locker room. Though, they aren't purple and red-eyed like their dark look of Flopside Pit of 100 Trials enemies. In Super Paper Mario, Dark Koopatrols play the "chase and hit role" like normal Koopatrols. They also can't call in reinforcements like regular Koopatrol. One of their more dangerous attacks is charging themselves up and then slamming into Mario, spike first. They are the same variety as Koopatrols, but with a purple shell and more health and power. Dark Koopatrols are the toughest and most elite koopas of the Koopa Clan.
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